Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 28-12-2004 , 12:58 PM
Registered User
Join Date: Sep 2004
Posts: 57

Image Plane problem

Ok here's what's wrong.. i've created 3 image planes (front, side, top) all added them on the appropriate view... the only problem is that the side and the front ones are mixed up... the side is where the front should be and vica versa..

I've added a screenshot to show what I mean..

Anybody that can solve this for me? I cant just rotate the image planes can I?

Attached Thumbnails

Don't read anything I write down.. it's all weird
# 2 28-12-2004 , 01:35 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
I suggest using geometry for image planes rather than camera-oriented ones. Then you CAN just rotate them.

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