Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 08-10-2002 , 04:41 AM
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Join Date: Sep 2002
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Export

Hello. Ive been trying to port my Maya model into 3dsmax for over a week now.. I need help ! : ( From maya, how can i export as an .obj ?? Everyone else tells me i can but I only see the option to export it as .mb and .ma and .mov !!! What am i dong wrong?

# 2 08-10-2002 , 04:59 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
you need to load the .obj exporter plugin... Under Windows > Settings and Preferences > Plugin Manager.

Find the objexport plugin and load it.

For Max, you'll obviously need the .obj importer.

# 3 08-10-2002 , 05:14 AM
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Join Date: Sep 2002
Posts: 49
wow, thank you

# 4 11-10-2002 , 01:20 PM
Oculus's Avatar
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Join Date: Oct 2002
Location: Murfreesboro, TN
Posts: 175
On a related question: Is there a .obj exporter that will export bones, contraints, textures, groups, etc, etc? I know of that polytrans but thats too expensive... Its not worth paying hundreds for a few model exports!
The groups option on export doesnt seem to work, because it doesnt export any groups... whats that about?


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