Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 08-01-2005 , 11:06 PM
Registered User
Join Date: Oct 2004
Posts: 2

My first Car Rim

I know i still need to learn a lot about lighting and textureing, but i like the model and thought i should post it user added image

Attached Thumbnails
# 2 10-01-2005 , 04:55 PM
Subscriber
Join Date: Aug 2004
Posts: 515
the only thing i could suggest as for the rim, and im assuming you used the rim tutorial on the net, is that the lip of the rim ends by the spoke.
in a real rim, the spoke would not be open at the back, they would be closed and the inner rim of the lip of the wheel would continue on to the far inside of the wheel instead of stopping a few inches in.

if you aren't sure what im talking about i can add a picture.

and the lug nuts and lug holes look far too small to be correct proportion to the rim, the only way that would be proportioned right is if it was a 40" rim.

and the outer ridge on the rim is usually needing to be a harsher edge on it rather than a rounded edge.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads