Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 09-01-2005 , 05:47 PM
Tim_LIVID's Avatar
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Join Date: Sep 2003
Location: Harwich, UK
Posts: 1,195

Help with the Oliphant tutorial

I am working my way throught the Oliphant tutorial but have got a bit bit stuck. Kurt manages to convirt polys to sud d's and the other way round really easly and the geometry isn't effected that much. So he can convert to polys and use the split poly tool and then convirt to sub d's and do some tweeking.

I can't seam to do that. I'm on part 3, I have my sud d half and can convirt it to polys but I can't convirt it back to sub d's. And when it does convirt it mucks up my geometry and I have to go and delete edges ect. Has anyone else had this problem?

P.S. Just another quick question while im here. How do you get a short-cut for X-Ray?

Cheers for all your help guys


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Last edited by Tim_LIVID; 09-01-2005 at 05:50 PM.
# 2 09-01-2005 , 09:36 PM
Kurt's Avatar
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Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
In your covert sub-d to poly option box raise the number from 1000 to say 3000 in your max base mesh option that should let you go from poly to sub d easier. Also in your covert sub-d to poly options make sure vertices is selected that should help your geometry stay clean.

Kurt


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
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