Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
Can you remembered how you set the height of your model from the floor in the Quake 3 engine?
I have played with the position of the tags and the parts of the model, but It always stays in the same position..
I have not started any animation on the model yet, (hence the T pose) I just exported it a few times to get the tag positions right..
The floor is where the shadow is on the pic, you can see how high the player is hovering... I even added a tag_floor as some sites say you need this (even though other sites say you dont)
How did you set the height of the Bug model you did for Quake 3?
Originally posted by uberstonks ok.. Thanks anyway.... Its the 1.5 hr wait to export the model only to find nothing is different.. Its killing me
1.5 hour?!?! whaat? Shouldn't take that long...
One thing that did slow down the plugin quite a bit was the fact that it was logging debug info into a file. These files were huge!
What I did I hacked the source code of the plugin so that it didn't write the log file at all... Saved disk space and made it quicker. If you're on maya 5 i can send you my compilation...
(they might have changed this behaviour in newer versions of the plugin though...)
1.5 hrs is on my dual opteron system.. On my crappy pc at work it takes 3.5 hrs to make all 3 md3's
Im running the Maya 4.5 plugin... I have the last 3 versions of maya, so I will uninstall 4.5 and load version 5 if you can send me the plugin bud..
They stopped supporting the plugin after version 5