Maya 2020 fundamentals - modelling the real world
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# 1 10-01-2005 , 11:22 PM
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Quake 3 player model

Been wanting to do something like this for some time..

Because its the Quake 3 engine , Its obviously low poly.. Trying to keep it between 900 and 1000 polys..

Here is what I have so far..

user added image
user added image
user added image

Working on the UV layout next.....

# 2 10-01-2005 , 11:25 PM
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Muhahahahahahahaha.. All I can say=)


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 3 17-01-2005 , 07:40 PM
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UV layout done and started the texturing.. Toilet done so far,

user added image

After the person is textured, I can rig him and start the animations

# 4 17-01-2005 , 07:50 PM
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LOL! I love it. Nice job so far.:p

# 5 28-01-2005 , 10:03 AM
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KB I need your help bud..

Can you remembered how you set the height of your model from the floor in the Quake 3 engine?
I have played with the position of the tags and the parts of the model, but It always stays in the same position..
I have not started any animation on the model yet, (hence the T pose) I just exported it a few times to get the tag positions right..

The floor is where the shadow is on the pic, you can see how high the player is hovering... I even added a tag_floor as some sites say you need this (even though other sites say you dont)

How did you set the height of the Bug model you did for Quake 3?

user added image

# 6 28-01-2005 , 10:31 AM
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I remember having the same problem. Never really figured it out how to set the height properly. I just kept trying until I got it right...


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# 7 28-01-2005 , 11:04 AM
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ok.. Thanks anyway.... Its the 1.5 hr wait to export the model only to find nothing is different.. Its killing me user added image

# 8 28-01-2005 , 01:00 PM
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Originally posted by uberstonks
ok.. Thanks anyway.... Its the 1.5 hr wait to export the model only to find nothing is different.. Its killing me user added image

1.5 hour?!?! whaat? user added image Shouldn't take that long...

One thing that did slow down the plugin quite a bit was the fact that it was logging debug info into a file. These files were huge!

What I did I hacked the source code of the plugin so that it didn't write the log file at all... Saved disk space and made it quicker. If you're on maya 5 i can send you my compilation...

(they might have changed this behaviour in newer versions of the plugin though...)


Kari
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Do a lot, Fail a lot and Learn a lot!
# 9 28-01-2005 , 01:16 PM
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1.5 hrs is on my dual opteron system.. On my crappy pc at work it takes 3.5 hrs to make all 3 md3's

Im running the Maya 4.5 plugin... I have the last 3 versions of maya, so I will uninstall 4.5 and load version 5 if you can send me the plugin bud..
They stopped supporting the plugin after version 5

use my uberstonks at hotmail.com address please

# 10 28-01-2005 , 02:58 PM
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it's not that big... i'll attach it here... hope this is the right one...

Attached Files
File Type: zip md3export.zip (25.5 KB, 337 views)

Kari
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Do a lot, Fail a lot and Learn a lot!
# 11 29-01-2005 , 11:57 AM
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Thanks
I will let you know how i get on

# 12 30-01-2005 , 08:13 PM
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Wow
the modified script you posted took 30 seconds rather than 1.5 hrs.. THANKS A MILLION KB user added image

Onlly small problem is that it removes the options screen.. I will have to manualy do the animation.cfg No big problem..


Last edited by uberstonks; 30-01-2005 at 08:19 PM.
# 13 31-01-2005 , 10:34 AM
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Originally posted by uberstonks
Wow
the modified script you posted took 30 seconds rather than 1.5 hrs.. THANKS A MILLION KB user added image

That's more like it user added image Btw, it's a plugin, not a script user added image (I know I know... I'm a jobsworth :p)

Originally posted by uberstonks
Onlly small problem is that it removes the options screen.. I will have to manualy do the animation.cfg No big problem..

That's what I did too...


Kari
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Do a lot, Fail a lot and Learn a lot!
# 14 27-04-2005 , 11:46 PM
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I have decided to resurect this model and finish it once and for all..
I have remade the body completely as the old mesh was not good and deformed too much when I added the skeleton and bound the skin... Im now starting the animations..

KB
I have sent you an email to the address you use on your personal website.. Please help if you can

# 15 04-05-2005 , 05:38 PM
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Kari
did you get the email ?

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