Book quality is a subjective area. Different authors have different styles so you'll really have to check out the books first hand before spending any cash on them. Alias has an entire line of books covering different areas, and I have found each useful to a certain degree. I have yet to find a really good book on UV mapping though.
Some of the books I use and have found particular insighful:
Maya Character Animaton (second addition) by Jae-Jin Choi.
-It is a more advanced book and assumes familiarity with Maya, but it has some of best info on NURBs modelling and weighting I've found so far.
Visual Quickstart for Maya 6 (windows & Mac) by Danny Riddell and Adrian Dimond
- I keep this around as handy reference when I can't remember which menu something is under or if run across a term I either don't know or don't remember. Maybe I'm getting alzheimers...but thats another issue.
The Art of Maya by Alias/Wavefront (2003 edition)
- Absolutely useless for learning any particular methods, but invaluable at a conceptual basis. If you're thinking of getting this, hold off a few months as the 2005 edition will be out soon.
Learning Maya 5 Fundamentals by Gerry Lewis/Jim Lammers
- This is the one I started with. It is project based and introduces most the concepts for modelling and animation. Not much use after completing as it is project based (this holds true for most project based books, they don't tend to make great reference books).
Since you have a solid foundation, that should make reviewing books easier for you. So again, I strongly encourage to get your hands on any prospective book and check out the authors style to see if it suites your learning type and if the book really covers the areas you need,
Not to jump ship or anything, but there is great Lightwave Eight book dedicated to texturing, which with a little extrapolation can be applied to Maya.
Happy learning,
r/ Michael
AIM: mhcannonDMC
"If you love your job, you'll never work another day in your life."
Last edited by mhcannon; 14-01-2005 at 06:57 PM.