This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
you need lights in your scene to make bump and displacements work because they are based on the light ray and the normal of the face. You only have the default light on which is an ambient light which will flatten it down.
woohoo i got it working *jumps for joy* nah pure mornin gits not thaT i just needed a .iff displacement image and i needed to apply automatic mapping to the model..thanks any way
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off