Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 16-01-2005 , 09:55 AM
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Join Date: Jan 2005
Posts: 2

Dec/Jan - Noob - rabidmonkey

I know its a little late in the game but I thought Id join in. Im gonna model Kommander Sorscha from the 'Warmachine' table top game by Privateer Press. My only reference so far has been pictures of thier minis found online. Im going to pick up one for myself tomorrow.
Heres the weapon Ive been working on all week

https://img158.exs.cx/img158/2728/finished22zr.jpg

This is an earlier WIP that Ive included because it has a picture of Sorscha in it.

https://img140.exs.cx/img140/1619/hammer45fq.jpg

I should also point out that the color map I used was the first one Ive ever painted from scratch user added image


Give a man fire and you warm him for a day.
Light a man on fire and you warm him for the rest of his life.
# 2 16-01-2005 , 09:56 AM
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Join Date: Jan 2005
Posts: 2
Oh yeah, If anyone knows a good way to get wireframes exported from Maya Id like to know how. The screen capture button on my keyboard isnt working.


Give a man fire and you warm him for a day.
Light a man on fire and you warm him for the rest of his life.
# 3 16-01-2005 , 02:08 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
really nice job so far!

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