Actually, that kind of thing IS a form of 2D collision detection. Games programming books show how to do this, I believe, but the most efficient algorithms use bit manipulation operators which MEL apparently doesn't have.Originally posted by InvaZimm
I get what you are saying with the footprint, tho each buidling will have to have it's own since they are different sizes. I guess my only problem is being able to fathom how to do it. I've been staring at this project for days on end, and I think that's probably where I got the mental roadblock about this.