This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
hi
i have a cylindar that i need to bend around a cv curve i made the shape of a gazelle and i cant figure out how to do it
if anyone could help it would be greatly apreciated i hope you can do it because i dont really want to spend the time moving and rotating each vertex! im too lazy
thanks!!
first you extrude a circle then you can fill the gaps with surfaces. after attaching them you´ll get a nurb. or you can loft it. I´m a nurb myself, but this is my understanding.
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