Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
Hello,
My problems is when I import an .obj it comes in as a polygon model of my objects. However the number of polygons is so large that it really slows down maya and can even freeze it up. I'm afraid of reducing the polygons because I want to keep the true shape of the objects, is there anything I can do?
(I also need to smooth, but I found averaging vertices does a good job and doesn't freeze up maya).
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off