Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
i am working on putting red on the tip of the mohawk,
maybe black eyes, and darker color on the small parts,
and maybe some red strippes on the body and hand.
George Bernard Shaw:
You see things; and you say, "Why?" But I dream things that never were; and I say, "Why not?"
i agree with twisted. a good color scheme is black, white/grey and red. my suggestions (although please think about them dont just take them and use them unlesss you like em)
I like things that look used so I distressed your bot's face. Needed eyes too, so I painted some in. The gun metal gray works fine. I think the "T" would look better in relief rather looking painted on. Simulate in photoshop with bevel. The bot is ultimately yours and I will look however you want it too, and ya know what, that'll look great!
AIM: mhcannonDMC
"If you love your job, you'll never work another day in your life."
The only problem I have with the model is that most of the model is nice and curved, but your mohawk doesnt fit really.. and being used maya, it just looks like a basic extrusion where you kept extruding it and scaled it down each time..
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