This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
how can i make eye socket that eye lid and eyeball can be perfectly fit in. for example like when u create the eyes for some weird creture that got very very big eyes.
That depends on what you are using, polygons or nurbs. I think it's easier to do with polygons but nurbs can give better effects. With polygons you can just extrude and model, in the beginning it is hard but with some practise it will become a piece of cake. With nurbs it is harder because you can't extrude, so that is just a lot of pulling and pushing.
The best advice is to practice a lot. I am not an expert but this is how I do it.
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