This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
It occured to me today that i have'nt posted work on the finished work board, the reason being is that i have never actually finshed a model in the time I have been modeling ..lol
i know some have said there comes a time when you have to say the model is done ,even if you are not entirely happy with it.
For the record i have 18 unfinished currently.
So Guys and Gals How many unfinished models do you have ?
I'd say I have hundreds too. Mostly pieces of stuff, not hundreds of entire characters. Actually when I'm working on something I can go through 40-50 different saves/ideas. Looking back I can really see my improvement over the past two years. So I guess it's good to keep all those things.
with maya o photoshop i never say "it is finished" i say "all the work i wished or had to put on it its done" theres always something to redo/polish...
you guys beat me by miles ..lol
I hope hundreds is not a figure I get to ,by 18 i mean 18 seperate model ideas of course I have many variations on the same model unfinished ..hehe
I also find that getting motivation to go back to a model i started and haven't touched for 6 months hard.
You will probably end up with that many, even if you don't want to. It definitely wasn't a goal I started out to do. Don't think of it as a hindrance. It's more the nature of how this stuff goes. You make something, get bored with it, and start something else.
The most things I have saved is heads. I've got a bunch of heads. The next I guess is trees. I don't know why I'd have that many trees. But I do. LOL
As far as completed characters go, I've probably completed about 20. But I still wouldn't really classify them as complete, because I do go back from time to time to update a model. I'm not talking about textures, animations, etc... That's a whole other topic, and one I feel is very much neglected by most 3D artists. It's rare to see "accurate" textures IMO.
Only advice I have is to keep at it. Don't worry about how many incomplete models you got.
Cool thread. I actually have zero finished models.
The reason being, I have to finish one in order to see the faults and improve for the next time I do something similar. ie; faces, I always produce a better mesh that the previous because Ive learnt not what to do
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