Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I am now trying to model a rat, or something like rat.
I usualy start modeling with subdiv and then convert it to a polygon, then i model other body parts convert them to polygons too and then combine everything, delete the faces i dont need and then I merge vertices one by one and, finaly, i smooth everything. Am I on the right way?
And I also need some help with fur. How to make a fur on a ploygon? Do I need just a very good uv map? If you know any tips related with fur, please, share them. Thanks.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off