Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 26-02-2005 , 03:45 PM
urvinism's Avatar
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nonmanifold edges

What are nonmanifold edges and how to clean them, or how not to make them while modeling? If you know any tips related with converting polygons to subdivs, you can share them too. Thanks for everyone who will help.

# 2 26-02-2005 , 05:29 PM
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A nonmanifold edge connects more than two faces. I usually get this if I'm not careful with merging vertices or stitching edges.



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# 3 26-02-2005 , 08:18 PM
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Tanks, I now see how simple it is.user added image And I laugh at myself now...user added image

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