Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 27-02-2005 , 11:58 AM
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Join Date: Feb 2005
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Trimmed surface appearance

Hi Everyone,
I have a small problem regarding the appearance of trimmed surfaces. Is the only way to control the appearance of the
join line of two trimmed surfaces only controlled by the
amount of division you apply in the display\ nurbs\smoothness,
Only the results I,m getting are still showing a seam or am I
missing something.

Thanks for any help.

Ribbons

# 2 27-02-2005 , 02:39 PM
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Location: London, UK
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With trims (or with nurbs in general) what you see is not what you get. It all comes down what looks good enough in render and that depends on the tesselation settings of the surface.


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# 3 27-02-2005 , 03:00 PM
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Join Date: Feb 2005
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Thankyou

Thanks kbrown,
Been looking at those settings, makes more sence to me now
threw me slightly not having a join function and a convert to
poly which was what I was looking for.

Thanks again for clearing that up for me.

Ribbons.

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