Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 27-02-2005 , 07:18 PM
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Empire State Building.

Hi.
I plan on starting modeling a model of the tower Empire State Building. I was just wonderng what you guys thought I should keep in mind, and which tools, polygon/nurbs I should use.. Help before I beginuser added image

https://www.officemuseum.com/Empire_State_Building.jpg

Here's a picture showing the tower.


The hasty stroke oft goes astray
# 2 27-02-2005 , 08:23 PM
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I think poly extrusion would be easiest, at least to start with. You'll have to determine whether the more intricate details, windows, cornices, etc, will be modelled or textured.



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# 3 27-02-2005 , 09:33 PM
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personally i like NURBS for buildings, both have pros and cons though.


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# 4 27-02-2005 , 11:01 PM
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I guess the bevel tool will be used alot to create the tower. Begin from a square, and make the outleds from that. (see picture) What do you guys think? How would you go about it?


The hasty stroke oft goes astray
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