I haven't been able to find away to this either, so I just UV Map the plane and make sure the texture falls within the UVs. You can adjust the surface area a texture covers in the attribute editor, under the input node for the shader should be a placement node. The default cover is 1:1, so any texture tries to cover the entire surface. You can manually adjust the amount. up or down.Originally posted by lori_hunter
anyone know how to maintain a texture's (2d file image) ratio?
1. With a poly plane,
Texture>Planar Mapping>Keep Image Ratio - just doesn’t do it. It keeps assuming the aspect ratio of my poly plane (and filling up the entire plane).