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# 1 06-03-2005 , 11:36 PM
Registered User
Join Date: Feb 2004
Posts: 42

UVmapping low poly characters

Hi , im working a lot with low poly characters
and when i uvmap them everything is going great including the head the torso the hands and the items . my biggest problem with uvmapping is on the simple stuff , like the leg and arm
both cylinders , but when im using cylinderical projection
all im gettin is a big mess ,,, both the cheacker map look and the uvmap . i rotate the cylinderical projection in the right direction scale and move but the uvmap still no looking good . some1 can give me some tips on how to uvmap those areas ??

for example , my batman character
can any1 tip me on how to uvmap the legs and arms ?

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# 2 07-03-2005 , 12:16 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
I generally use Auto mapping and piece it together by hand.

# 3 07-03-2005 , 10:40 PM
Registered User
Join Date: Feb 2004
Posts: 42
Thanks..
i usually did not used auto mapping for cylinders objects .
i had some problem with the arm and the auto map
but i was able to fix that arm in dffrent mapping but the leg went just fint with auto mapping so it turn out to be great tip ..
thanks

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