Cleaning up NURBS and stuff and Convering to Polys for Union...
Hey, I have a car I am working on, and I keep adding things to each other and they intersenct, but I can't attach them because they don't have matching Isoparms and parametiraztioanf thingy, so SHOULD I convert to Polygons and do some Boolean Union and Merge some vertices and then convert back to Nurbs? Would I still be able to keep my objects the same and convert back efficiently like Extruded curves?
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Thanx
Imagination is more important than knowledge...
--Albert Einstein