Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 09-03-2005 , 08:10 PM
stickdude's Avatar
Registered User
Join Date: Jan 2005
Location: I live inside my computer
Posts: 79

Any1 know good tutorials on SURFACE FILLETS?

Does anyone know a good tutorial (doesn't have to be video, but it would be cool) that goes in depth for Circular Fillets, I want something good and clear, not one of those confusing ones. thanx user added image


Imagination is more important than knowledge...
--Albert Einstein
# 2 10-03-2005 , 10:47 AM
caligraphics's Avatar
Registered User
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
Try the manual (F1) .. (not to be rude, but it explains it pretty good)


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 3 10-03-2005 , 04:08 PM
LauriePriest's Avatar
Moderator
Join Date: May 2003
Location: London
Posts: 1,001
heh, and stop doing thread titles with :::::::>!!!! on it

# 4 10-03-2005 , 07:23 PM
stickdude's Avatar
Registered User
Join Date: Jan 2005
Location: I live inside my computer
Posts: 79
dude, that's cuz ppl don't post here anymore...

and the (F1) doesn't work. It sais page cannot be found.


Imagination is more important than knowledge...
--Albert Einstein
# 5 10-03-2005 , 08:36 PM
blomkaal's Avatar
Subscriber
Join Date: May 2004
Location: Denmark
Posts: 816


Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
# 6 10-03-2005 , 09:12 PM
stickdude's Avatar
Registered User
Join Date: Jan 2005
Location: I live inside my computer
Posts: 79
Ok, i need to know what the 2 tolereances are for and what they do?


Imagination is more important than knowledge...
--Albert Einstein
# 7 11-03-2005 , 12:39 AM
Subscriber
Join Date: Mar 2005
Location: England, UK
Posts: 145
when i do circular fillets what i generally do is make sure that normals are facing the right direction, since the fillet can go either 4 ways and may not produce the results you want.

check that the normals are facing the direction you want the fillet, (display->nurb components-> normals (shading mode) this needs to be done for both the objects your trying to fillet, if the normals are in the wrong position then you can reverse it (edit nurbs->reverse surface direction)

be careful to not set the radius of the fillet too high as it may take a longgg time for the computer to caculate it. best to start low like around 0.25 and then increase it gradually until you get the effect you need.

this is what i generally take note of when i do circular fillets, most of the time it works out fine, but on the odd occasions have to play around with the attributes.

# 8 11-03-2005 , 01:42 AM
stickdude's Avatar
Registered User
Join Date: Jan 2005
Location: I live inside my computer
Posts: 79
all right, thanks a lot!! user added image


Imagination is more important than knowledge...
--Albert Einstein
# 9 13-03-2005 , 02:59 PM
LauriePriest's Avatar
Moderator
Join Date: May 2003
Location: London
Posts: 1,001

dude, that's cuz ppl don't post here anymore...

dude, its not going to make it more lightly to someone to read your post, and there is more activity here than there was a year or two ago.

# 10 14-03-2005 , 03:50 PM
Saiyan's Avatar
Registered User
Join Date: Apr 2002
Posts: 441
Agreed....please do not try and draw attention to your posts...and use of capital letters implies yelling so please refrain from it....it won't make us work harder

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads