Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 10-03-2005 , 09:41 PM
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Join Date: Jun 2004
Posts: 9

Image sequences

Hi all you Maya artists!! or would be..

I have a little problem with image sequences.. I was originally trying to use AVIs to no avail, but I found out that Maya can only use image sequences.

I made a basic plane and created a material to which I applied a tif sequence generated in After Effects. The image appeared, but when I checked USE IMAGE SEQUENCE the material suddenly went black..

I'd already had some success with a tif sequence that I'd output from the Maya renderer with no problems, but any sequence generated from outside Maya doesn't seem to work!!??

Is this a codec problem? I tried JPEG sequences and uncompressed tif sequences without any joy.. what I don't understand is why it shows me the first image when the use image sequence checkbox is unticked. It also gives me a strange message in the script editor saying that the relevant file doesn't exist!!

anyone more savvy on this stuff?

any help as always will be greatly appreciated..

# 2 11-03-2005 , 02:43 PM
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Location: London, UK
Posts: 2,800
I was doing this today and had similar issues:

what i did was made sure my frames were padded to four digits e.g. 0100 and then turn on use image sequence. Then there is a box undr that that says "frame number". Click the box next to that and it should add the expression:

frameExtension=frame

If it doesn't do that then it will go black. Make ure your padding is correct I think that may cause you problems

Alan


Technical Director - Framestore

Currently working on: Your Highness

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# 3 11-03-2005 , 07:16 PM
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Join Date: Jun 2004
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Thanks a lot Alan.. that did it.. you were right it was a question of frame padding.. when it was padded to 4 it worked, any other combination with my external image sequences didn't.. and to think I've been working on emergency solutions in After Effects all day!!!

# 4 12-03-2005 , 02:29 PM
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Location: London, UK
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cool! I'm glad it worked maya can be real funny about that sort of thing. generally you should always use 4 digit padding in anything you do because then you are guaranteed that any (read: most!) programs will read the sequence.

user added image

Alan


Technical Director - Framestore

Currently working on: Your Highness

IMDB
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