Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 14-03-2005 , 09:10 PM
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P-51 Mustang

hey guys! here is the plane I've been working on. As you remember I was modeling an old WWII pilot. Well...here is his plane for my animation. I still need to model the German fighter. I will check in later for that.

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# 2 14-03-2005 , 09:11 PM
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more pics

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# 3 14-03-2005 , 09:12 PM
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pics

guns

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# 4 14-03-2005 , 09:13 PM
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# 5 14-03-2005 , 09:24 PM
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Overall a pretty good model. There are a few rough areas such as around the lower intake and at the point where the barrels merge with the wings and I think it could use some detail in the fusalage and wings (but thats just me).

What method did you use (poly, nurbs, subs)?



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# 6 16-03-2005 , 07:59 AM
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Why it's rough

The reason I did not put so much detail around the fuselage, the gun barrels and the intake is because the plane will be in motion most of the time so the viewer would not even notice and I figured that good texturing might take care of the detail problem. What do you think?

# 7 16-03-2005 , 08:34 AM
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A good texture will be just fine user added image



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