This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Anyone have any idea on how to make the edges of open polygons a bit brighter? Would make it more helpful when merging verticies and sewing up two objects. Thanks.
In the Display options for Polygones you have to activate "Highlight Border Edges". With "Border Width" you can set how visible you need your border edges.
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