This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Just to specify, I did find a tutorial via Digital Tutors for a cloth simulation.. to make flag flap in the wind.. which would be cool, but I already modelled a nurbs plane.. and I was wondering if anyone knew, without using the cloth system how to contrain one end, while the other flaps.. everytime I attach any dynamics to my object it blows away.. lol
I havent tried this but this is what is coming to my head.
you would need to make the plane a soft body and than apply a turbulence field to it. This should get you going. apply constraint so it will stick to the pole. You may need to paint weight attributes for the softbody so it wiggles more on the end of the flag than the part that is attached to pull.
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