Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hi all,
This is my first attempt at a cg car, its a Bmw m5 model e39 the 2000model, one of my favorite. i thought it could be a great modelling exercise. Made in Maya and redered in MR, final image was edited in photoshop. Comments are most welcome. Thanks!
yes i can say im proud of it, of all cg stills ive made, this is the first that looks ok to me. im happy actually...
i used poly´s for this car... if i do another car, ill choose poly´s thank you for the reply
it´s been a whille... i decided to improve the quality of the render for my bmw m5 series, i think its more "photorealistic" but im still not happy with the result, the enviroment is temporary so dont mind it. the hdri i used is pretty common, ill try some with higher resolutions when i have the chance. I havent redone any modelling
this image was rendered in Maya with MR and HDRI, at 1600x1200 in 10 minutes on a Dual Opteron 2.6 with 2gb Ram
Hope you like the image
PPL i need your help, i want to finish this, to move on for that i need those nasty critics of your´s!!!
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