Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I dono how to explain my problem but..i ll tell wat i was looking for....I m tyring to create a text " MAY " and i want particles in the shape of MAY. Some thin like pick shape and particles will pour into the shape tightly. so that i can thn apple gravity field to them and make them fall . some how i aceived it...by using text command and applying Emit from object particles took the shape of the text but they were in pattern of the polygonal vertex. i want randomised particle filling in the text shape so when i look at the text I should clearly read it as MAY.....I belive...there must be some intelligent way of doing this....particle text...
You could make solid text (I think either NURBS or POLYs will work) and then say Emit from Object. In the Emitter Attributes set the type from Omni to Surface, the bring the the Emission Rate. Hope this helps.
make the texts transparent, and emit particals inside each letter. Make the text object colition objects with the particals.. they will just become containers for them. tern off the emitters after they fill the text to the desired valume. Might try that.
you also might try this tutorial on alias wavefront's website...if i can recall correctly you have to be a bronze member to access the tutorial but it is free to subscribe...
the technique uses an image plane with a logo on it and uses particle movement to swirl into the shape of the image...it really produces this amazing effect...
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