it just seems a bit too bright for the background.... try mapping a ramp to the color offset of the attribute- this will help create a more subtle look to the textures- so the darker sections won't be as bright as the where areas are lighter.
(map white and black on the sliders)
also another good option is to alter the alpha gain on the whiter textures (bit bright i think), to lessen the effect of it slightly. just enough so that it can flow with the background
3D Modeler and Texture Painter (Learning)
"We have limits.... our imagination does not"
Final Year: University of Bradford (Worst place to live and study in the UK!!)
Last edited by cung; 31-03-2005 at 11:21 PM.