This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I thought I'd play with fluids and I needed a boat, so I did this one. Took about 4 hours modelling and texturing. I know absolutely nothing about boats so there might be (and probably is) some strange things with it.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off