This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Just looking for some tips on modelling a car tyre with nurbs. Specifically the tread. If anyone has any experience with this, I'd appreciate ideas on the best approach. Comment on the use of:
I think there is a butt load of tire modeling tutorials out there. I think there are mainly text, but hey, whateva. Just try a google search and see what pops up. Also I think that SM is coming out with a car modeling tutorial soon anyways.
Yeah SM's car tutorial should be up in the next couple of days it shows you how to build the tire with nurbs then texture it with a displacement map, show it also shows you how to get the best looking displacement with nurbs surfaces. I think that displacement is the best way to go around it as when you render it doesn't have to compute polys or nurbs surfaces
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