This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Looks really atmospheric I think. The character at the end of the corridor looks great, reminds me of resident evil / doom3. I take it thats water he is standing on/in? Maybe theres too much colour if it is. <Edit>Actually I think now it could just be a crinkled shiny green flooring. Just looked a bit closer, but water in my opinion would also work pretty well for this scene </Edit>
I like the over-head lights and details around the roof, good work, and the nice lighting has probably contributed most to the moody/creepy atmosphere
I like what you are doing with the floor, however I think it is to bright. Your trash seams a little to clean. The first thing my eye is drawn to is the stuff on the floor. I would sugjest taking the chroma down on the cups and the take everything(on the floor) down a few stops. Mabey put some more grunge on your trash texture.
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