Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 22-04-2005 , 09:34 AM
Subscriber
Join Date: Apr 2005
Posts: 2

Modeling, IK: Rotating does the wrong things!

Hi!


I have a problem in Maya: I have just built the bones and IK of a hand. I binded the skin to the bones. This works fine, so far. Here is a testfile: https://mitglied.lycos.de/xtension_mirror/forum/forum.mb
(File is also attached in this thread)

The thing is, that, if I want to rotate or translate the hand, the hand moves in an other way than the bones.
Even if I put them together into one group, it moves itself in different directions or in the right direction but with the wrong angle (I think it´s always half he way)
Please help me!


Thank you very much!
Hypersim

# 2 02-05-2005 , 12:28 PM
Registered User
Join Date: Mar 2004
Location: Mansura,Egypt
Posts: 6
Try detaching the skin then reattach it again, but ofcourse after
setting the bone to bind pose.
Give it a try.


emira
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads