This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Does anyone know why I have to delete history before using a shatter effect on a Polygon? In all of the tutorials I have watched, they haven't had to do this, and it is really annoying to have to delete history before i shatter a polygon object. Any ideas?
Thanks
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