Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 23-04-2005 , 06:58 PM
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Join Date: Dec 2004
Location: Netherlands
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Weird problem.

Hi, i started to animate my character in maya. When i translate the foot i get a few spikes in the hand. It seems some vertexes are moving along with the foot. I tried the paint skin weights tool to solve it but it didn't help. Anyone have any idea?

# 2 23-04-2005 , 08:08 PM
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Problem solved. I did use the 'reset weights to default' on the vertexes which had this problem. But i still am curious on how this could happen.

# 3 13-05-2005 , 05:56 PM
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Join Date: May 2005
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I have the same problem i think!

Can you explain how you did it?

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# 4 14-05-2005 , 01:25 PM
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Join Date: Dec 2004
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Hi Tuco, i selected the vertex that gave the problem. Then in the animation menu under 'skin' select 'edit smooth kin\reset weight to default'.
This worked for me, i think the vertex is bound to another joint than you want, giving this problem.

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