Hi I'm really new to Maya in fact I only have the personal learning edition right now, though not for long I hope.
Anyways I can't figure out how to model this simple shape:
I'm working on just the greay part I think I can get the blue part pretty easily.
So I made a NURB cylinder for the shape, then I made a NURB sphere and shaped it just right for the divot or the inwards curve or whatever you'd call it. I figured I would also make a curve for the edge part and then just a flat back, I'm prolly going about it all wrong so any help would be great.
Also I don't know how to cut a NURB sphere in half other than changing the end and start sweep, and I can't get the curve right when I have the circle turned that way, I can get it perfect when the end/start sweep is perpendicular to the curve though heh
Yea I know it's not so great but it's all I have as it's never been realized in 3D that's why I want to do it heh
I've worked with the image before and I see it often cause it's the logo for a community site I'm involved in so I feel I know what it looks like in 3D
Here's what it would look like from the side if a paper-thin section was cut out of the center:
Hopefully that gives you a better understanding of what I'm trying to create
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off