Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 12-05-2005 , 08:29 AM
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Honda Hornet 600

hi! this is my last work: my beautifoul Bike honda hornet 600.

user added image

user added image

hope you enjoy. Please send your comment.

Bye

Ring.

# 2 12-05-2005 , 11:17 AM
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HOLY CRAP, that is some really nice work. That is the 3d one in the top, right? That tricked me into thinking that it was real. :tup:

# 3 12-05-2005 , 11:20 AM
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Nice work! Bike is well modeled, great job user added image



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# 4 12-05-2005 , 05:54 PM
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I seiously thought the 1st pic was an actual photo, to compare with the model itself. Good job! :tup:


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# 5 12-05-2005 , 10:58 PM
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really good, only crit is that it is way too clean, mabye add dirt or something next time.. Otherwise really good..

# 6 13-05-2005 , 12:20 AM
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Is the whole first scene 3d? I cant really tell, im kinda tired, lol.

# 7 13-05-2005 , 07:37 AM
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Thanks to all are much content.

The next step is the dirty in all bike.


For alienscience these is the wireframe

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# 8 13-05-2005 , 03:26 PM
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Update.

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Ring.

# 9 13-05-2005 , 04:47 PM
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it's good but it doesn't sit in the plate.

Knock some of the saturation out of the image, your purple is toooo purple, and your blacks are veeery black adjust your levels a bit. Also somethings like the tyres etc don't have enough spec highlighting you need to adjust that as well in the render.

It's getting there but you've got some work still to do user added image

user added image

Alan


Technical Director - Framestore

Currently working on: Your Highness

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# 10 17-05-2005 , 02:30 PM
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The shadows casting from your bike is still sharp in some areas where it should be soft. You know how shadows kinda go soft as the source of it is farther away from the projected area? Like for example, the mirrors shadow that I can see to the right of the wheel should be softer than the shadow of the main body right under the bike. Good job though man! I dont have enough technical knowledge to model and render that hehe.


<a href="https://forums.simplymaya.com/showthread.php?s=&threadid=16675">May/June 2005 Challenge Entry</a>
# 11 17-05-2005 , 03:24 PM
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I have change background, i modelled a 3d backyard it's not finished but i quiet like it.


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Thanks.

Ring.

# 12 18-05-2005 , 05:27 AM
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i ahev to say this is amazing work.
can't wait til i get to this level =)

IMO this background works a whole Lot better because of the lighting and the way your bike is.
excellent work dude!


# 13 18-05-2005 , 03:04 PM
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Semi Finished.

user added image

Ring.

# 14 18-05-2005 , 03:21 PM
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how did you get the chrome effect??
i keep trying it but it always just looks grey


At least I'M a nerd!!!
# 15 18-05-2005 , 03:51 PM
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great work, 2 comments in order to add more photorrealism
1 - increase the samples to elimanate the moire patterns in that tube in the body.
2- the specular component of the shader... it doesnt matches the environment reflections well enough, either reduce it or keep playing with the directions of lightsjust with spec


robochish the secret is on the specular, and u gotta have something to reflect so that it isnt grey!...
___________________________________________
Edit me and my bigmouth you alrready did that on the latest pic... finetuning that is always a pain.... looks great!, not nailed but very close... congratulations...


Last edited by dragonfx; 18-05-2005 at 03:55 PM.
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