This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I realize with raytracing this gets very very outdated very very quickly... but if I want more control over my images is it possible to create cubemaps in Maya? (Mostly for reflection on 3d elements in a non-3d composit)
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