Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 21-06-2005 , 08:22 PM
BillyZ's Avatar
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Male Character

Decided to try some medium-high poly modeling possibly to create as a normal map for a low poly game character. I'm not too sure about muscles and details.. normally I just texture it.. can someone take a look and say its good, if not give me some advice.

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# 2 21-06-2005 , 10:36 PM
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Looking good. Considering it's just a character then the porportions look good also.


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# 3 22-06-2005 , 02:24 AM
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pretty cool... looks a bit like a sculpy piece.

crits: collar bones low and too thick. Neck muscle (sternomastoid?) connection to collar bones too defined. Love handles a bit too prominant.

crits aside, it should work as is.



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# 4 22-06-2005 , 06:15 AM
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Looks good.

Try finding an image of how all the muscles are shaped and positioned on the skeleton.

If you create edge loops around the major muscles it will give you a much better control over the model...

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