Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 24-06-2005 , 09:54 PM
Registered User
Join Date: Mar 2004
Posts: 4

Peragro Tempus MMORPG

hello,


We are looking for a couple of good 3D artists for our free MMORPG game Peragro Tempus (https://peragro.ttzn.nl ).

Being free and open source, this is naturally a volunteer position.
We have the coders and 3D artists, but we need 3D artists that are proficient in texturing rigging and animation too.

This is the 3D engine we will be using:
https://www.crystalspace3d.com


You can view a movie of the 3D engine we will be using:

https://www.crystalspace3d.com/tikiwi....php?siteId=81

https://www.crystalspace3d.com/tikiwi...e.php?parent=2

The Wolf at the bottom of this is made by one of our coders:
https://community.crystalspace3d.org/...hp?galleryId=3

A little bit from our concept artist:
user added image

But we need help! We have had a few good 3D artist volunteer, but then they quit helping without telling anyone, making progress difficult.

You can ask more questions in this thread or in a PM.

Thanks!

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off