This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I am in the process of learning maya and have a question for a short animation that I am doing. I have created a complex object using mostly polygons and would like to slpit it open (like a book)and have the rest of my animation continued inside this object. The problem is that I don't know what's the best way to do this splitting and would like some advice on it.
I am not finished with the object yet, but it looks like an egg from the outside and has a complex inside (most of them are/will be made from simple polygons; I can also use all of it as polygons if it's difficult to slpit NURBS) I would just like to split it in half to be able to access the inside.
If you need a clean split, two hemispheres butted together with the pivot point of edge placed matching up to create a hinge area might to. If you need jagged edges, perhaps a shatter effect?
AIM: mhcannonDMC
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