This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
I just started another project. I'm modelling a Thunderbird 2 Toy. It should be a good test in lighting, because I'll have the actual toy object to compare with.
Lets hope I get this right.
EDIT: OK I think I will have a rest now . . I'm trying to scale and rotate web pages on using the Alt Key and my Mouse :blush: Sad I know.
The reference pics are my son's Toy I photographed it using Max zoom to reduce distortion. I still have trouble getting a nice clean mesh, but I am trying my best to get this one nice and clean. . . fingers crossed.
lol ARGHHHHH i had to stare at this thing for a YEAR! if you want to know anything about the real model (from the film) just ask!!
What I would say to you is to separate the engines from the main body. models dont have to be one continous mesh they are split into separate components. that way you can model more detail into the separate parts.
You've got the general shape pretty accurate though well done
I've actually done the whole thing in one piece, with the exception of the single Wing that sits on top of the model. After I finish off the Toy, I'm going to have a go at making the real thing.
I like the idea of separating the engines from the main body and building more detail. You know I never even thought of that! I guess that's where experience comes in. Its probably been the most enjoyable thing I've built so far
Thank you for your kind words Alan, means a lot coming from the Thunderbird Master
My 6 year old son and I just finished watching Thunderbirds the movie. The underside of the toy Thunderbird 2 is very different from the one in the Movie
Oh well I'll continue with the Toy and then move on to the real thing.
the bottom of the ship should be fairly similar to the toy. Maybe where the pods come out is different depending on what size toy you have. The big big one is pretty accurate I think.
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