For the eyes I use an eye-constraint to control the "look direction", and I can set that up just fine.
The problem comes when I try to animate the model using a skeleton rig - I can get the eyes to follow the rest of the head, but if I then move the locator that controls the eye constraint, the eyes move their position, which is wrong. If anyone knows how to combine the two - aim contraint and skeleton rigging - I would be most grateful.
Or if someone can tell me something else that I am doing wrong. I have tried various things, such as parenting the locator to the skeleton, grouping the eyes and constraining the group, but so far no luck.
I hope someone can help me

a few images to illustrate what the problem is since I'm not sure I use the right words for everything (sorry for the size)


