This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
That's not what I was meaning by conecting.
I meant doing so that the cylinder and blade where conected as in "vertex conection".
Any how....
I desided to make a second cylinder, combine the three parts so they where considered to be one pice, modify the second cylinder so in one end it had the same amount of vertexes as the first cylinder. Then combine the vertexes in that end, and in the other ent i made it have only 6 vertexes and conecting those to 6 vertexes on the blade.
Well, now I've completed the model and I'm going to texture it. And this is where i run into my next trouble.
I would like to have the blade/staff have the same collor as the one in the picture(in my first post), but i have no idea how to bake one part of the model have one specific collor/texture and another part have a second texture.
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