This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
if you have a quick look at the split polygon tool option box you will see a 'magnet' (or something similar) slider. This slider states how much the split jumps to either end of the edge, or its centre.
So a high number will see the split jump to the center of the edge (making a 90 degree cut), while a low number will give you more control over the location (on the edge) of the spilt.
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