Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 04-07-2005 , 09:51 AM
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Bird Pilot Man

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question. ok.. the mole man, i did couple days ago.. im reworking on them.

https://forum.simplymaya.com/showthre...threadid=17213

on that one, ima take Mike's advice and put all items as a single mesh with the body.

but for this bird pilot, ima have them separate.. since im trying to make a demo reel for an object modeler job.

my question is.. ok, i got the head gear w/ the micro-phone, and the airplane stick thing will be easy.. but the leather cap i want to put.. would i just make this with triangle polys also?

this is for EA games, object modeler job demo reel im trying to make.

# 2 05-07-2005 , 03:36 PM
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eehhh cool model!! cant wait to see the final model.

# 3 21-07-2005 , 02:50 AM
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# 4 22-07-2005 , 10:52 AM
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just incase anyone wonders how i got rid of those hard turns on poly... it was Edit Polygons>Normals>All Soft(180)

# 5 22-07-2005 , 04:50 PM
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Hey, you must be phsycic... I was about to ask for normals smooth version. Looks good.



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