This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
it is my last car model, fiat 500, not finished, still in progress.
created in maya with polygons and subdivision.
if you want see more my models, please visit my website.
/btw I'm still looking for some job in London/
Your website looks good, a nice classic look to it - some great models too. The car is also very cool - kinda cute in its own way.
Could you tell me the rough settings you used to get that yellow-ey baked look of the car and your other models (number of lights, render settings, shaders etc), its a nice effect.
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