Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
can someone point me to a good tutorial on creating hemispherical (full 360°) maps in Photoshop? I'm talking about using plain, simple texture files (2:1 ratio) for the source images, not photos taken from mirror balls or other fancy stuff.
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