Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
Can anyone point me to some instruction on getting a UV map of an object into photoshop. I have watched the texturing video tut that Mike did but how do you get the map from maya into a targa or whatever type file. I am messing with the texture editor and did a UV snapshot of an object but the image it created didn't look like what I expected. Any info would be great. thanks.
ok, goto window/uv texture editor, then take a snap shot once uve aranged the uv's how u want em, then take the jpeg or what ever into photoshop. once uve painted on the jpeg save it as what ever then open up hypershade, make a new lambert or what ever then apply the jpegfile(u just created) onto the lambers colour, then drag drop(attatch) it to the model
I thought that the UVs were situated on the vertex points. When I look at the UVs by right clicking that is how it looks like they are layed out. What type of arranging is needed then? I understand getting the snapshot to PS, now that i know that is what exports it to a useable file, but how do you set them up then?
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