Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 11-07-2005 , 12:40 PM
Registered User
Join Date: Jun 2005
Posts: 22

Dragonball Z characters

Hey everyone,

I'm trying to model characters from dragonball z and I'm wondering about which workflow is better. To model the characters with their gear and apparel on or to model it after and use maya's cloth engine.

Thanks

Here are some sketches I've made if you any of you guys wanna model them as well:

https://www.student.cs.uwaterloo.ca/~...uTechnical.jpg
https://www.student.cs.uwaterloo.ca/~...sTechnical.jpg
https://www.student.cs.uwaterloo.ca/~...dTechnical.jpg

warning: they're pretty big images

# 2 11-07-2005 , 03:19 PM
mc-fleury's Avatar
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Join Date: May 2005
Location: canada
Posts: 914
good sketch i cant wait to see your modeluser added image

# 3 13-07-2005 , 10:03 PM
Dragonhawk's Avatar
Registered User
Join Date: Jul 2003
Location: Germany
Posts: 457
sadly that you didnt draw a Piccolo image....would help me on my piccolo thread hear on simplymaya

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